Product Designer
for Human Experience
My work
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Product Design for Banking
Overview
Between 2021 and 2025 I worked as a Senior UX Designer at Danske Bank, one of the largest financial institutions in Scandinavia. I designed user-centric digital experiences across private and corporate banking, focusing on clarity, efficiency, and accessibility. My work combined research, prototyping, and systems thinking to transform complex financial processes into seamless experiences for clients.Year & Place
2021–2025, Copenhagen, DenmarkClient
Danske Bank, DenmarkRole
Senior UX DesignerTeam
Human Centered Design Chapter within Channels Corporate Tribe. Collaborated with a team of 11 designers (UX, UI, service design) and cross-functional partners including product owners, developers, and business analysts.Users
Private banking customers, as well as small, medium, and large corporate clients.Key Projects
Designing for Clarity in Corporate Banking
Contributed to District, a financial platform with 200,000+ users. Designed new features and flows, improved usability, and delivered UI components aligned with the design system. Enabled businesses to gain clearer overviews of their finances.Aligning Frontend Help with Backend Systems
Led the redesign of the Help Universe for private customers. Streamlined information architecture, improved UX flows, and aligned frontend self-service with backend support systems to deliver more intuitive and actionable support.Mapping and Designing a New Ordering Journey
Designed a digital marketplace enabling corporate customers to self-order banking products and services. Mapped end-to-end journeys, refined flows, contributed to front-end design, and supported onboarding and launches across new markets.
Process & Methodologies
Discovery research and synthesis of user insights into design strategies
End-to-end journey mapping to align teams and uncover opportunity areas
Process mapping to simplify complex workflows and improve scalability
Interactive prototyping for testing, validation, and stakeholder alignment
Qualitative and quantitative research to ground decisions in evidence
Agile collaboration across design, business, and tech stakeholders
Results
Delivered design improvements that increased clarity for corporate clients, streamlined private customer support, and enabled new digital product ordering flows. Built scalable solutions aligned with business strategy while ensuring compliance and accessibility standards were met. -
UX Design for a Mobile App for Restaurant Staff Recruitment
Overview
UX design for a hospitality recruitment startup. The app aimed to help restaurant owners and managers streamline hiring and efficiently connect with talent through user-centered design.Year & Place
2020, Copenhagen, DenmarkClient
Thanks Anna (startup)Role
UX DesignerTeam
2 designers (UX & UI), 3 developers, 1 business leadUsers
Restaurant owners and managers responsible for front-of-house and kitchen recruitment, without existing systems or applicant tracking tools.Process
Led discovery research to identify recruitment challenges in hospitality
Conducted user interviews and field studies with restaurant managers
Synthesized insights into clear design opportunities
Delivered wireframes and UX recommendations defining app functionality and flows
Iterated based on feedback and aligned with development roadmap in Productboard
Collaboration
Worked in a small, early-stage international startup team with end-to-end involvement in the product lifecycle.Results
Onboarded over 50 restaurants during initial rollout
Demonstrated high market demand but operations closed due to COVID-19’s impact on the hospitality sector
Key Learnings
Gained hands-on experience with product lifecycle management, communicating design decisions across disciplines, and integrating customer insights into feature development. -
Product Design for Digital Wellbeing
Overview
During my residency at The Hive in France, I also worked as a design consultant, leading the development of a device and companion app designed to help millennials manage social media addiction. The concept combined time management techniques with digital “punishment” mechanisms, inspired by Tamagotchi-style interactions, to encourage healthier digital habits.Year & Place
2019, Aix-en-Provence, FranceClient
The CampRole
Project Lead & UX Designer — responsible for product strategy, app design, photography, and video productionTeam
Oluwatobi Oyinlola – IoT architecture (Nigeria)
Erik Arnell – 3D modelling (Sweden)
Jean Baptiste – 3D art (France)
Pepe Moussa – Visual design (Senegal)
Users
Millennials struggling with social media overuse and familiar with virtual pets or gamified productivity tools.Process & Methodologies
Led user research to explore digital habits and addictive behaviors
Conducted concept ideation, wireframing, and rapid prototyping
Applied design sprints and usability testing with target users
Iterated designs collaboratively with an international, cross-disciplinary team
Addressed API and security constraints while shaping technical feasibility
Challenges & Solutions
Navigated security limitations and API restrictions related to accessing social media accounts by focusing on gamified, indirect interventions.Impact & Results
Delivered a validated prototype tested with target users
Positive feedback confirmed usability and effectiveness in raising awareness of digital behaviors
Insights demonstrated strong potential for future product development in the digital wellbeing space into something more.
↳ Some of my competencies
Research & Testing
UX research
Usability testing
Co-creation workshops
Design & Prototyping
Product design
Figma & wireframing
Service flows & journeys
Facilitation & Strategy
Workshops & ideation
Storytelling & communication
Business alignment
Experience & Community
Inclusive design
Public spaces & communities
Holistic experience design
Experience
Danske Bank (DK)
Senior UX Designer
My responsabilities:
Discovery research with corporate clients / Mapping complex financial processes / Translating strategy and user insights into product features / Designing under compliance and accessibility requirements / Contributing to the banking design system
2021-2025
Thanks Anna (DK)
UX Designer
My responsibilities:
Discovery research across industries / Mapping multi-channel service journeys / Translating insights into product concepts / Facilitating co-creation workshops / Designing inclusive, community-centered solutions / Storytelling and presenting outcomes
2020-2021
The Hive (FR)
Designer in Residence
2019-2020
My responsabilities: Trend research & speculative concept development / Designing immersive and experimental experiences / Translating cultural insights into design concepts / Prototyping with international, cross-disciplinary teams / Storytelling and presenting projects to cultural institutions
Designer (SW), Participatory Design & Culture Development
I founded and ran a nonprofit design studio working with municipalities and cultural institutions, securing EU funding to develop maker spaces and inclusive programs.
My responsabilities:
Founded and led a non-profit design studio, securing EU cultural funding / Participatory design and co-creation with municipalities and communities / Creating and activating maker spaces for inclusion and skill-building / Developing public space interventions and cultural programs / Storytelling and presenting outcomes to stakeholders and institutions
2015-2019
↳ About me
My name is Julieta Talavera, and I am a UX and Product Designer based in Sweden. I design digital products that are simple, human, and meaningful, shaped by research and driven by real user needs. My focus is always on creating experiences that work in practice and stay with people long after they use them.
I grew up in Buenos Aires, Argentina, and my fascination with technology began early. My grandfather was a programmer who sparked my curiosity for computers and design. By the time I was a teenager, I was already working with SEO and digital tools. Later I expanded my path by studying sociology and exploring how technology connects to human behavior.
My journey took me across different countries including Cuba and New York and eventually brought me to Scandinavia, where I studied international relations and specialized in human centered design. Along the way I worked in diverse contexts such as financial institutions and creative studios, always with the same mission: making technology feel intuitive, emotional, and human.
Throughout my career I have collaborated on projects in banking, healthcare, urban design, and cultural institutions. These experiences taught me how to blend research, creativity, and systems thinking, and how to use design not only to solve problems but also to create a sense of meaning and connection.